Software Development Life Cycle - Part Three
Locker 2040 or BioInformatic Device
Kurzweil says you should invent not with the technologies that are available today, but with the technologies that will be available in the future.
Assignment
Imagine money is no object. Your goal is to develop either Locker 2030 (to be released in 20 years) or a bio-informatic device. The instructions below are based on the locker but you can adapt them.
The locker must run on a completely integrated, electronic system. Staff in the office, teachers and of course students need access to each locker.
Analysis Part A: Draw Use Case Diagrams for 2 users: (Staff and Students for the locker). Your use case diagrams should have at least 5 key points. Here is a good link to learn more about Use Case diagrams which are a planning tool.
Analysis Part B: Come up with rough list of 10 features that a high school locker should have. Imagine that money is no object! At least half of these should NOT be available with today’s technology. Your features should consider:
Either using photoshop or on a 11x17 sheet of paper (or in an alternative medium), draw/produce a full colour magazine style advertisement for your locker. This advertisement must include:
Be creative! Make it a visually pleasing picture. Pencil crayons are available.
Implementation, Operation and Maintenance
On the back of your drawing, give a one sentence explanation of how each of the Implementation (how it will be built), Operation (how it will be sold) and Maintenance (how you will keep it updated? Beta versions?) phases of the SDLC apply to your locker
A reminder about each of the phases can be found here:
http://codebetter.com/blogs/raymond.lewallen/archive/2005/07/13/129114.aspx
Locker 2040 or BioInformatic Device
Kurzweil says you should invent not with the technologies that are available today, but with the technologies that will be available in the future.
Assignment
Imagine money is no object. Your goal is to develop either Locker 2030 (to be released in 20 years) or a bio-informatic device. The instructions below are based on the locker but you can adapt them.
The locker must run on a completely integrated, electronic system. Staff in the office, teachers and of course students need access to each locker.
Analysis Part A: Draw Use Case Diagrams for 2 users: (Staff and Students for the locker). Your use case diagrams should have at least 5 key points. Here is a good link to learn more about Use Case diagrams which are a planning tool.
Analysis Part B: Come up with rough list of 10 features that a high school locker should have. Imagine that money is no object! At least half of these should NOT be available with today’s technology. Your features should consider:
- Basic structure (doors, shelving, etc.)
- Security features
- User interface/interaction
- Other technology, peripheral devices and/or connections
Either using photoshop or on a 11x17 sheet of paper (or in an alternative medium), draw/produce a full colour magazine style advertisement for your locker. This advertisement must include:
- a Headline/Slogan
- a picture and text showing at least 10 features.
Be creative! Make it a visually pleasing picture. Pencil crayons are available.
Implementation, Operation and Maintenance
On the back of your drawing, give a one sentence explanation of how each of the Implementation (how it will be built), Operation (how it will be sold) and Maintenance (how you will keep it updated? Beta versions?) phases of the SDLC apply to your locker
A reminder about each of the phases can be found here:
http://codebetter.com/blogs/raymond.lewallen/archive/2005/07/13/129114.aspx